Phil Mansell, CEO of Jagex, said: "I am so proud that Jagex is teaming up with Carlyle, a prestigious investment group that believes in the potential of Jagex, our vision for growth, and will support us in accelerating our multi-year growth strategy.
We will continue to expand our game teams to create and deliver more great content for RuneScape and Old School RuneScape. We will continue to create exciting experiences for our players, grow our global communities, build new games to expand and further explore the RuneScape universe, lend our expertise to publish third-party games from like-minded online game developers, and invest in the incredible tech and talent that powers this all.
Patrick McCarter, Managing Director at Carlyle, added: "The global video games market is large and growing, and within this the global massively multiplayer online role-playing game MMORPG sub-sector is particularly attractive. We look forward to drawing on the full resources of Carlyle to support Phil and his team to continue to grow the existing RuneScape franchise as well as launching new, exciting ones.
We believe with further investment and innovation, Jagex can build on its position as one of the most exciting video game developers for both existing and new generations of MMORPG players. RuneScape and Old School RuneScape achieved peak popularity and a new all-time high of online subscribers with more than 1. Jagex continued to invest in the creation of new content for the RuneScape franchise, commenced early-stage production of new games, and hired top-tier game development and publishing talent.
This created more than 70 new job openings that grew headcount c. RuneScape will also launch on mobile devices for both iOS and Android, and deliver cross-play functionality between the PC and mobile platforms. Jagex will continue building out its game production teams for the development of new online games, in addition to expanding its publishing services for live games created by partner game studios under its third-party publishing division, Jagex Partners.
Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.
Both RuneScape and Old School RuneScape , on PC and mobile, offer ever-evolving, highly active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped.
Jagex employs more than people at its Cambridge headquarters. Career information can be found at www. The Carlyle Group employs more than 1, people in 30 offices across six continents. Further information is available at www. To maximise the long-term commercial opportunity of your game, we work with partners to create in-depth plans around microtransactions, subscriptions, and catalogue and storefront management.
We evaluate every element of your game, advising on the correct business model, the content plan required to support it, and the best ways to create a thriving in-game economy. Understanding player behaviour and analysing it effectively is at the core of informed decision making for live game services. Our suite of tools is available to all our development partners. The pandemic ravaged the theatre industry, so a group of Fallout 76 players performed Macbeth live in-game.
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Jagex, which employs over people in Cambridge and has seen its RuneScape monthly players "number in the multi-millions," said that this deal has "propelled [it] into a new investment cycle to charge forward with growth projects for RuneScape and its franchise extensions, while seeking out additional Mergers and Acquisitions opportunities to ramp up its presence in the gaming space. Jagex CEO Rod Cousens commented, "Having visibility in China, which is now the biggest gaming market in the world, the new entity is a compelling and attractive proposition for western businesses seeking to broaden their reach in a fast-rising, rapid growth region.
It will enable them to tap into a creative and development talent pool to design and develop content for the Chinese consumer and engage with, and expand, a global community.
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