What makes aion better than wow




















Which one is faster, better balanced to the amount of health and abilities etc. WoW is much faster in terms of time it takes to kill something. Which game would you say has the most dynamic leveling amount of options you have to level, how linear it is? In WoW it felt like questing was the absolute best way to level.

How much do you enjoy leveling in Aion compared to WoW? About the same right now. Diversity in atmosphere and setting among the areas in WoW is quite big, even at lower levels. Does Aion offer a comparable experience? If you have more questions you would like me to answer then please feel free to post them in the comments. Thank you a lot for answering my questions. It sounds very fun with world PvP being a part of leveling in that way later on.

The obvious fullow-up question I got is, how much of an advantage do you think guilds will have leveling up, assuming they level as a group? They allow more people to join the guild, customized guild heraldry, and other stuff like that. Yea I ment leveling characters. What I was talking about is if you think a hardcore guild, that have all their members level in groups from level 1 to level 50, if they will have an advantage, getting there faster for example or with better loot compared to someone who solos.

WoW in its next patch 3. Also, in the next patch, Blizzard is introducing experience rewards for battleground PvP participation. One could level solely from PvPing, though the developers have said that the gain will be slightly slower than PvE options; the most efficient way to level, at least now and especially at higher levels, would be grinding instances.

Zapp: There will be obvious advantages for the hardcore guilds forming groups and powerleveling together. Much of this game is about having people to group with to do content that simply can not be done alone. Having a group when you want it for where you want it can only help. Will be interesting to see how the PvP actually plays out. WoW servers have a ton of PvP when they are first released, it is only after players stop competing over PvE that it stops in general.

Instancing pretty much destroys world PvP in general. I played DAoC for 6 years, since long before SI and can tell you this game has brought back a lot of fond memories. NCSoft has a winner in their hands easily, I just hope they can pull it off. It is now not at all difficult for a casual gamer to hit outlands in two weeks, and a more serious one much quicker than that, especially with higher level help.

I like the fact that Aion offers group grinding. To me, questing should be something you can do for a quick 30min play session whilst group play should be the main and fastest way to level up as it helps create a proper community. Blizzard should just pay the developer a few several thousand dollars and integrate it into the game completely.

We Fly Spitfires: Easy, just get into the story and have an adventure. To help the twinks and people wanting to stay a certain level, you can now turn off experience gain for everything. This also helps new players, since turning off your experience gains puts you into your own bracket. Now when twinks go into a BG assuming they turned off XP gains they will just fight other twinks.

This could very well be a non-issue in the 1. Your answer was mostly spot on, however I was a little disappointed with the variety of quests in Aion. I mean… every. You are dead-on with this one and it is a great question to answer…. You can cycle through abilities with cooldowns several times per mob and skill rotations actually mattered to a significant extent.

It was also nice that most every ability that had a cooldown was a short cooldown seconds for multiple use abilities per combat….. I really dont think this is a fair question since we are limited to levels and the real world PvP starts later. Other than running well and looking pretty in a camp kinda way, is there anything to actually distinguish this from WoW, WAR, AoC, etc?

So far, it seems eerily reminiscent of Vanilla WoW within the first 6 months of release but that can be a good thing when comparing it to games that tried too hard to be original and felt like it alienated players. I think that making any solid judgement about Aion right now is far too early and unfair to the game.

Imagine playing in WoW for the first time and trying to convince anyone that you know what the entire game will be like. Aion is actually quite different from eastern grind games. There is grind, but there is grind in all MMOs. It really strikes a balance somewhere in between them. Tell us a little about the flight system and how it affects game play and questing. Dave: You gain wings at level 10—four hours of gameplay, give or take. You can immediately fly in a few places in the world, and you can glide—sometimes for quite a distance—anywhere you've got altitude and open space.

I think base-jumping is one of Aion's more fascinating games-within-a-game. When you reach level 25 and go to the Abyss for the first time, you see flight in its full, unfettered glory. This sounds kind of spacey, but battling in all three axes x, y, and z does cool things to your brain, especially in a PvP environment.

Dave: The game launches with six crafts, all fed by the same gathering skill, including staples you'd expect like weaponsmithing, alchemy, and cooking. You can level all of them simultaneously, and you get XP both for gathering and for actually making stuff. More broadly, player-created items carry a lot of weight—they're among the best-in-slot items. Dave: In terms of gameplay, it's useful to think of them as "equippable abilities"—attacks and powers that you have, but other members of your class don't necessarily have.

Coming up with the right mix of Stigma stones is a key character-building exercise for high-level PCs. And in the lore of the world, Stigma stones are a fragment of a long-gone Daevas soul. Daevas are generally immortal; it takes something like the destruction of the Tower of Eternity or death at the extreme fringes of existence to render a Daeva irrevocably dead.

The Stigma stone is a coalescence of that Daeva's soul—a bit of consciousness that teaches you a long-lost technique you couldn't learn on your own. I used to play text-based MMOs back in the day and I have a long-held fantasy that one day a company will create a game that offers the in-depth, character-driven roleplaying experiences that I once had on MUDs and MUSHes.

Should I stop holding my breath? Dave: I wouldn't hold my breath—instead I'd get to work finding the community within an MMO that can provide the in-depth, character-driven experience you crave. Those character-driven communities are out there, and just as with a tabletop or MUD experience, they draw their strength from the consensual acceptance of the community, not from the gameplay mechanics. Put another way, you can take a trip far down the rabbit-hole of character immersion if you've got witnesses friends, in other words along to validate and support that experience.

It's no more or less inherently immersive than rolling dice in your basement or writing something great for a MUD. WoW is so much better.

Convince me to play. What makes this game so great? Aion is doomed. This game will fail. Not liking it. If you have a problem with the launch of a successful MMO besides the ones that are already on the market, keep it to yourself. If you think WoW is better, then stick with WoW! So flamers and trolls, the exit sign is in the upper right hand corner of your screen. I'm building a synthetic sky, with rainbow clouds and a golden sun; where pigs can fly and so can I, in an endless dream, second to none.

User Info: scottb Dye - Everyone wont be black and red. Not even close. There are multiple dye colors, as well as rare "petals" that are used to dye items. It's not that everyone will be the same color, it's that their armor will look like it matches their own set instead of looking like a clown. The colors they offer look great, and this combined with armor re-skinning allow you to customize even more.

Combat - Combo system is a system of skills, used in a chain, that link together depending on what happens in combat. Think of it as a tree-type progression. Use skill A, then use skill B or C. If you use A then B, you can then use skill D or E.

If you use A then C, you can follow up with skill F. It's sort of a dynamic chain of your abilities, all of which can have different effects, like stuns, etc. The DP limit break idea stores points in a bar as you kill things, eventually letting you unleash a powerful, typically devastating attack or supreme defensive move to save your ass. Visuals - Nothing to be said.

Community - It's online Lore - I wont go into that, as if you're truly into the warcraft lore, there are plenty of elements that completely butcher the original lore. Listing all the examples would take too long. If it doesn't bother you, then that's fine.

Aerial combat - It's not annoying at all. It provides for additional tactics via aerial escapes, flying assaults on unsuspecting ground targets, etc. Music - The music is great. Videos with random mp3s that aren't in the game aren't a way to judge.

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