So, I suppose if you want to unleash a short-sighted, technology-obsessed, para-militaristic group on the Mojave, and then destroy all other sources of stability, then Hardin is the right choice. How much of rational behavior is only rational when rationalized?
A easy way to kill the Van Graffs is, if you haven't done Birds of a Feather, start it, and let the guy with the revolver in. He will kill all the Van Graffs except for Simon for you. Just kill Simon, and the quest is complete. Make sure you steal all the weapons on the main desk By taking them to the bathroom Not putting them into your inventory, just moving them and then stealing them before you do this, though, because he will destroy all the weapons on the desk if you don't.
McNamarra was sending out scouts for getting information, after which he realizes his position and makes a deal with the winning power and gets absorbed by them. Hardin is a person who HAS no information. His policies are not better, just more ignorant. User Info: AquamanOS. Neither of them is really going to help the Brotherhood in the end, which would require more drastic change and oh I don't know perhaps not marking everyone with advanced tech an enemy.
Which neither of them really seem willing to do. Even if you ally them with NCR part of the deal is that they take back the NCR's power armors which admittedly they aren't using properly anyway but still..
So it basically comes down to how the choices directly affect this game. Hardin will finish the quest chain and allow you to get power armor faster, since he just sends you to kill the Van Graffs and that's it, while McNamara sends you all over the place and then finally to Black Mountain. Otherwise every other faction besides Yes Man will order you to wipe them out. More topics from this board The paladin Fairbanks holding the mission statement is at the bottom of the crater.
Return to the bunker and hand over the tapes to McNamara, or talk to Head Paladin Hardin who will accept the holotapes and use them as evidence to oust McNamara. If the Courier chooses to help Head Paladin Hardin, start by researching previous elders' dismissals in the scribe archive data store.
Doing this requires the problem with the Hidden Valley computer virus to be resolved. Speak with Scribe Ibsen about fixing the virus. After the virus is isolated, consult the datastore, then talk to Paladin Ramos about 'The Chain that Binds. Return to the archives and read about 'The Chain That Binds. Once the tapes are found, talk to Hardin.
He states that the tapes reveal McNamara gave his men new orders without his knowledge, thus breaking 'The Chain That Binds', and is sufficient reason to have McNamara removed. He says the process will take a few days. The screen will go black, and when the scene resumes, he is now Elder Hardin.
This will effectively conclude the quest, eliminating the need for further steps. Hardin will give the Courier a key to the Brotherhood of Steel safehouse. After giving McNamara the holotapes , he will ask the Courier to find 3 scouts. Head to each scout and start a conversation; the first option should mention "Are the bears still hunting? Collect all three and give them to McNamara. The first scout is located on the northeast end of the NCR Correctional Facility , relatively close to the facility, and relatively low to the ground.
He is just outside the fence bordering the facility. After asking him if the bears are still hunting, he will report that he's been watching the NCRCF for a while now, and is confused as to how the NCR has let the Powder Gangers remain loose and in control of the jail for this extended length of time without any attempt at retaking the prison. Or, if the NCR has retaken the prison, will express his surprise that it took them so long. The second scout is on the far northeast side of Nipton , quite far off and very high up.
The water tower in Nipton is visible far off ahead on the right side of the town of Nipton. Head north-northeast from the water tower and scale the mountain between and a little north of the coyote den and the Hidden Supply Cave , and remember that it is not close to the town.
When inquired about the hunting bears, he will give his report on the brutal attack on the town of Nipton by Caesar's Legion , and the fact that it happened so deep in NCR territory. With a low reputation with Caesar's Legion, Legionary assassins may spawn around this area.
He is on a rock overlooking the valley on the southern side of the camp, in plain view of the Ranger tower on the far south side of the camp.
The rock which the scout is on is not adjacent to the rocks surrounding the camp; there is a large gap in between the rock that the scout is on, and the Ranger tower on the southern side of the camp. The rock is approximately the same elevation as the ranger tower, although slightly higher in elevation. He cannot be seen from the Ranger tower; go up the rock to find him. His report is on the town of Nelson and the NCR defeat there. Return to the bunker and give the reports to the elder.
He will ask the Courier to speak to Senior Knight Lorenzo about repairing the air filtration system. The filters are only accessible via the caves because debris blocks the doorway to the room they are located in through the door that says "key required," with a terminal next to it, one must first acquire the keycard located below. Firstly, navigate towards the 4th Level - Common Areas. Head into the upper atrium and drop down to the level below.
From here, go through the door labeled "Quarters. Be wary of the corridor, as there are several spore carrier savages. A Vault 22 cave door keycard is in the first room on the left the one with a baby carriage and crib with a couple of spore carrier savages. Look on the shelves to the right of the room. The keycard is on the second shelf from the bottom. When the keycard has been obtained, head back up to 3rd Level - Food Production and enter the room with a terminal and the cave door the door cannot be lockpicked and requires the keycard.
Use the terminal on the left to unlock the door. Upon entering the cave, take the first right and head up that path. There will eventually be a wooden door labeled Oxygen Recycling ; enter this door. The 6 HEPA 20 cartridge filters can be located in a locker here. Finally, go back into the cave and retrace the Courier's steps to go back to the first level "Entrance Hall," and proceed to the vault exit.
Elder's keycard Brotherhood of Steel holotag. New California Republic. The Strip. Caesar's Legion. Honest Hearts. Old World Blues. Lonesome Road. Lancer-Captain Kells. Mojave chapter. Appalachian chapter. Lyons' Brotherhood of Steel. Brotherhood Outcasts. Maxson's Eastern division. In FO2 there was a quest where going out all the way in helping a town actually resulted in there demise.
You simply have to make a decision and sometimes you make the wrong ones. No, you made a choice and there were consequences for that choice. You put a hardliner in charge and he now wants to go and fight the NCR. It should have been obvious given that the first thing he tasks the Courier with once assuming command is shooting up the Van Grafs; not because they're bad people but because they're selling energy weapons. It certainly wasn't about morality.
0コメント