TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. TM91 Flash Cannon 80 10 10 The user gathers all its light energy and releases it at once. Its added effects vary depending on the user's environment. TM97 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts.
Hitting a target raises the Attack stat. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. It may also raise all the user's stats at once. Captivate -- 20 -- Details If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp.
Fire Fang 65 95 15 10 Details The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. Guard Swap -- -- 10 -- Details The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. Ice Fang 65 95 15 10 Details The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. Metal Burst?? Misty Terrain -- -- 10 -- Details The user covers the ground under everyone's feet with mist for five turns.
Poison Fang 50 15 50 Details The user bites the target with toxic fangs. It may also leave the target badly poisoned. Seismic Toss?? It inflicts damage equal to the user's level. Slam 80 75 20 -- Details The target is slammed with a long tail, vines, etc. Sucker Punch 80 5 -- Details This move enables the user to attack first. Thunder Fang 65 95 15 10 Details The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. Tickle -- 20 -- Details The user tickles the target into laughing, reducing its Attack and Defense stats.
It will fail if the user is hit before it is used. Foul Play 95 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Ice Punch 75 15 10 The target is punched with an icy fist. It may also leave the target frozen. Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Iron Defense -- -- 15 -- The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 15 30 The user slams the target with its steel-hard head. Knock Off 65 25 -- The user slaps down the target's held item, preventing that item from being used in the battle. Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle. Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns.
Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use. Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opponent's team.
The trap hurts opponents that switch into battle. Super Fang?? It cuts the target's HP to half. Thunder Punch 75 15 10 The target is punched with an electrified fist. It may also leave the target with paralysis.
Natural Gift?? The Berry determines its type and power. It also damages the user by a fairly large amount, however. Dynamic Punch 50 5 Move Tutor - Emerald The user punches the target with full, concentrated power. It confuses the target if it hits. Mud-slap 20 10 Move Tutor - Emerald The user hurls mud in the target's face to inflict damage and lower its accuracy.
Attack Sp. It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. Attached to its head is a huge set of jaws formed by horns. Mawile's huge jaws are actually steel horns that have been transformed.
The user plays rough with the target and attacks it. The user slams the target with its steel-hard head. The target is taunted into a rage that allows it to use only attack moves for three turns.
The user growls in an endearing way, making the opposing team less wary. The user attacks the target while shouting in a startling fashion. The user feigns crying to fluster the target, harshly lowering its Sp. The target is bitten with viciously sharp fangs.
A sweet scent that harshly lowers the opposing team's evasiveness. The target is gripped and squeezed from both sides to inflict damage. The user approaches the target disarmingly, then throws a sucker punch. The user crunches up the target with sharp fangs. The user hardens its body's surface like iron, sharply raising its Defense stat. This move enables the user to attack first. The user charges up power and raises both its Defense and Sp.
The power stored using the move Stockpile is absorbed by the user to heal its HP. The power stored using the move Stockpile is released at once in an attack.
A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. The target is struck with an icy-cold beam of energy. The target is attacked with a powerful beam. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves. A full-power attack that grows more powerful the less the user likes its Trainer.
A two-turn attack. A full-power attack that grows more powerful the more the user likes its Trainer. The user hurls a shadowy blob at the target.
The user attacks with a swift chop. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. The target is scorched with an intense blast of fire. Unsanitary sludge is hurled at the target.
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. The target is attacked with an intense blast of all-consuming fire.
Boulders are hurled at the target. The user torments and enrages the target, making it incapable of using the same move twice in a row. An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user goes to sleep for two turns.
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user attacks the target with a song. The user heightens its mental focus and unleashes its power. A restrained attack that prevents the target from fainting. The user flings its held item at the target to attack. The user attacks with an electric charge.
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable. It prevents the target from using its held item. If the user moves after the target, this attack's power will be doubled.
The user charges at the target using every bit of its power. The user stabs the foe with sharpened stones from below. A frenetic dance to uplift the fighting spirit. The user hypnotizes itself into copying any stat change made by the target. Large boulders are hurled at the opposing team to inflict damage. The user snares the target with grass and trips it.
The user enrages and confuses the target. While it is asleep, the user randomly uses one of the moves it knows. The user makes a copy of itself using some of its HP. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, Mawile chomps it with its gaping jaws. Mawile fools the foe into letting down its guard then chomps down with its massive jaws. The steel jaws are really horns that have been transformed. Its giant jaws are actually steel horns that transformed.
It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws. It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.
Generation IV. Diamond Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed. Generation V. Black Attached to its head is a huge set of jaws formed by horns.
Attached to its head is a huge set of jaws formed by horns. Generation VI. X It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.
Mawile's huge jaws are actually steel horns that have been transformed. Mawile fools the foe into letting down its guard, then chomps down with its massive jaws. Generation VII. It has two mouths. The big jaws on the back of its head can't taste anything, so that's the mouth it uses to eat foods it doesn't like. It has an extremely vicious disposition. It grips prey in its two sets of jaws and tears them apart with raw power. Its two sets of jaws thrash about violently as if they each had a will of their own.
One gnash from them can turn a boulder to dust. Generation VIII. Sword It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. Trade , Event. Victory Road. ONBS Shadow. Diamond Pearl Iron Island Ruby. Iron Island Ruby. Route 9 Swarm. Black White Challenger's Cave. Trade with Yancy in Nimbasa City male player character only.
Spooky Manor. Sun Moon Trade. Ten Carat Hill. Lakeside Cave. Who's Den. Peril Cliffs. Cavern Zone. Rumble Blast Factory: Firebreathing Mountain. Model Train Room: Working Gears. Battle Trozei Infinite Ruins: Stage 2. Area Stage Fifth Campaign Mawile. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.
Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Fairy Wind. Baton Pass. Spit Up. Sucker Punch. Iron Defense. Sweet Scent. Iron Head. Fake Tears. Play Rough. Bold indicates a move that gets STAB when used by Mawile Italic indicates a move that gets STAB only when used by an evolution of Mawile Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Mega Punch. Mega Kick. Ice Punch. Thunder Punch. Hyper Beam. Giga Impact. Solar Beam. Rock Slide. Icy Wind. Rain Dance. Sunny Day. Helping Hand. Brick Break. Rock Tomb. Guard Swap. Thunder Fang. Ice Fang. Fire Fang. Draining Kiss. Misty Terrain. False Swipe. Brutal Swing. Swords Dance. Body Slam. Ice Beam. Fire Blast. Sludge Bomb. Sleep Talk. Shadow Ball. Dark Pulse. Focus Blast. Flash Cannon. Stone Edge. Stealth Rock. Grass Knot. Foul Play. Psychic Fangs.
Parent Move Type Cat. Ancient Power. Power-Up Punch. Moves marked with a superscript game abbreviation can only be bred onto Mawile in that game. Game Move Type Cat.
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